• Imagine Scholar

    Gold Award Winner

  • IMAGINE inclusive bands

    Silver Award Winner


    Bronze Award Winner

Imagine Scholar

Imagine Scholar catalyzes untapped human potential. Imagine Scholar has developed a world-class, cognition-based curriculum to cultivate a sense of curiosity and robust critical thinking skills among Grade 8-12 learners in the Nkomazi region of South Africa, where education and opportunity are scarce. Imagine Scholar emphasizes culture and community while equipping students with the necessary tools to be agile learners in the 21st-Century. Students explore cognitive bias, sensory perception, and understand how their lifestyle habits inhibit or enable their learning processes.

IMAGINE Inclusive Band 

IMAGINE believes that true social change and diversity tolerance grows from common experiences. This concept inspired IMAGINE to establish and operate inclusive bands with participants with and without disabilities. The participants develop musical skills with both ‘classical’ and technological musical instruments, an opportunity to create, compose, perform and empower personal, teamwork and life skills. IMAGINE developed a unique pedagogy for these bands which incorporates psychological and educational inclusive approaches and uses innovative teaching methods. The presence of this project within the community can minimize prejudice and lead to a more equal society.

Taleemabad Learning

Taleemabad Learning App is a digital learning platform available on Android, iOS and Windows. It contains over 190 animated videos and tests, which teach and assess a child’s academic capability according to the National Curriculum of Pakistan. The curriculum has been tested in the past in government and private schools across Pakistan, and has the ability to take a child from complete illiteracy to advanced numeracy and literacy in a short span of time, while boosting performances in state level testing and reducing the chances of under-served children dropping out of school, especially in rural and remote access areas.

DISCIPLINE AWARD WINNERS: Business Education Award

  • Future of Management Education Alliance (FOME)

    Gold Award Winner

  • ESCP Europe

    Silver Award Winner


We are an alliance of eight business schools who share a vision that online learning should have the same transformational impact as the very best face-to-face courses. We are a productive and vibrant partnership with global reach, pooling resources, knowledge, expertise, co-developing new pedagogies and collaborating on programmes. The output of our collaboration is new pedagogical models and technologies consistent with our vision and a range of innovative, high quality online courses and degree programmes. Our project is powered by a shared learning experience platform which is informed by the ideas and inspirations from the alliance partners’ Edtech teams.

ESCP Europe: Moving Tomorrow – A Cultural Journey

Moving Tomorrow – A Cultural Journey is a serious video game that familiarizes players with the subject of culture and intercultural management and supports them in developing their intercultural skills for navigating successfully in an international work environment. The game represents a narrative driven learning experience, where the player takes control of a character and has to cope with various cultural challenges on the individual, group, organizational and national level including traveling to different countries such as Germany, Russia and China, where difficult decisions have to be made that affect the further development of the overarching story of the game.


  • Raspberry Pi

    Gold Award Winner

  • Tecnologico d Monterrey

    Silver Award Winner

  • Georgia Institute of Technology

    Bronze Award Winner

Raspberry Pi: Online Computing subject knowledge training for in-service teachers

Computing was introduced to the English national curriculum in 2014; during this time many teachers found themselves without the necessary skills and support to effectively teach this exciting subject.

This project aims to enhance subject knowledge, pedagogical skills, and confidence of computing teachers to enable them to successfully deliver the computing curriculum.

The project was originally standalone, focusing on the delivery of quality online courses targeted to secondary teachers. Since the creation of the National Centre for Computing Education (NCCE) in November 2018, it is also now a key component of the professional development offered by the NCCE.

Hands on Experience with Star Wars Robotics

The first semesters of an engineering curricula focus on developing a solid theoretical basis before becoming immersed in practical projects. Therefore, first-year engineering students usually struggle to visualize the practical applications of their studies. Advancing towards an educational model based on competencies, an interactive workshop was designed and implemented in an introductory engineering course where students were able to understand how a Star Wars BB8 commercial prototype droid is built and how it works. More than 600 freshmen took this workshop, which resulted in students engagement, curiosity, and interest in understanding what was inside the famous robot.

CS1301: Introduction to Computing in Python Online

CS1301: Introduction to Computing in Python Online is an attempt to meld the scalable, affordable mission of MOOCs with the rigorous, accredited requirements of a for-credit in-person education. The course was constructed to preserve the instructional quality and assessment rigor to offer on campus while also offering unlimited scale. Since its inception in January 2016, it has enrolled 1600 students in the for-credit section at Georgia Tech, and tens of thousands of additional enrollments in the MOOC section offered through edX. Students in both the on-ground section and the MOOC section complete the same assessments.


  • Qatar University

    Gold Award Winner

  • Precision OS

    Silver Award Winner


    Bronze Award Winner


Empower Generations Consortium (EGC) is an educational framework of life sciences and healthcare. It has been established in collaboration with 11 national business partners and recently with 3 international partners. It aims to enhance regional capacities in life sciences and healthcare careers through a structured educational framework that is composed of 5 competency pillars: career education and application; innovation; externship; advanced externship and research publications; scholarship and sponsorship. Through the project, a comprehensive database for the participants is built, analyzed and utilized by the authorities. EGC involves three projects: SEHHA, QSBD & GPM.


This project is part of immersive medical education using VR to simulate the successful placement and checkpoints of using an Augmented Baseplate to reconstruct the glenoid. The aim of this module is to perform immersive virtual surgery on an actual patient to obtain exposure and reconstruct an abnormal glenoid commonly seen in shoulder replacement. The goal of this VR module is to permit deliberate practice and combine cognitive and technical decision making throughout to provide the greatest impact in surgical education.


AI-Based Virtual Patient provides an enhanced learning experience to students, immersing them in the complexities of the human body, and allowing them to view and analyze medical sciences in new ways. This will help them to understand important concepts better, boosting their interest and curiosity in the field of medicine and health sciences. GMU is adapting tomorrow’s technology today in the hopes of creating medical professionals with futuristic outlook and skills. They are the first University in the Arab region to introduce Virtual Patient Learning (VPL) technology. VPL is a problem-based learning (PBL) application involving critical thinking, clinical reasoning, and communication skills.


  • Qatar University

    Gold Award Winner

  • Department of Applied Mathematics, Hong Kong Polytechnic University

    Silver Award Winner

  • Four Ferries Oy

    Bronze Award Winner


Al-Bairaq seeks to embed curiosity in a student through a six step programme: Stimulating curiosity; Providing hands-on experience; Creating mock design projects; Inspiring students to think independently; Evaluating student designs by community leaders.

Pedagogic and Active Learning Mobile Solutions (PALMS) Project for STEM Tertiary Education

According to extensive evidenced based research, active learning strategies significantly improve STEM education students’ achievement, understanding and application of concepts. There is also evidence that mobile applications for education enable teachers to improve their teaching practices and engage and highly motivate students by providing them with new opportunities to participate and construct their own learning, individually or collaboratively. The main objectives of this project are to explore and develop new pedagogies to increase active learning in STEM education and to cultivate innovative mobile applications to enhance the efficacy of said active learning pedagogies.

Four Ferries Oy

Four Ferries Oy is addressing the problem of declining knowledge in mathematics and early drop-offs. One of the biggest problems is a broken feedback loop in today’s math education. Teachers don’t have time to help all students individually. As everything in math builds on the previous steps, missing something means it is difficult to catch up. Four Ferries Oy have developed an automatic math checker that can check students’ calculations step-by-step. Every math teacher knows that it’s not the answer that matters, but the path to the answer.


  • LEAP Africa: iLead

    Gold Award Winner

  • Elysium: EHL Swiss School of Tourism and Hospitality

    Bronze Award Winner

  • Yonsei University

    Bronze Award Winner


iLEAD is a leadership development programme for students in public secondary schools and young graduates from tertiary institutions in Nigeria. It is designed to help them develop life, leadership, employability and entrepreneurship skills, which the current public education system in Nigeria is failing to develop in students. iLEAD has two subcomponents, the iLEAD programme into which the students in public secondary school are enrolled for three years and the 1-year iLEAD fellowship for graduate beneficiaries.

Elysium – the multisensory Restaurant and Education Experience

The hospitality industry demands new skills, such as emotional intelligence and the ability to excite a guest’s emotions. At the multisensory restaurant Elysium, students run the restaurant while developing skills in emotional performance. They must appeal to all the senses while sustaining high standards of staging, technology, cuisine and service.

Social Innovation Capstone Project

This project set about trying to achieving UN Sustainable Development Goals (SDGs). Yonsei University invited students and faculties of 22 Design Factory Global Network (DFGN) in five different continents. The participants created values for solving social problems by developing business solutions based on IoT products and services. To equip students with a working knowledge of the IoT hardware and software, Design Factory Korea (DFK) made videos for training students with IoT hardware and software as well as distributed them to the participants in DFGN. DFK also facilitated the participants to share their solutions inspiring each other.