National University of Singapore
The Generation Y students who come into the pharmacy course are technology-savvy and digitally-focused. We identified their gaming habits and preferences for a pharmacy-related serious game. In general, students preferred a three-dimensional, post-apocalyptic game with a fantasy/medieval/mythic setting and an adventurer storyline, played in a collaborative manner. Thus, we developed a three-dimensional Multiplayer Online Role-Playing Game, in which students engage in a futuristic fantasy world to “save the world” from a plague, so as to learn about the 21st century competencies and skills (confidence, critical thinking, communication skills, responsible decision-making, self-directed learner) needed in their future clinical practices.