Project: Game-changer: In the future everyone can build their own 3D virtual high-tech laboratory for laptops, tablets and in virtual reality
Labster provides virtual lab simulations used for scientific experiments which are too costly, difficult, or dangerous to perform in physical labs, showing an increase in learning outcomes and self-efficacy for participant students. Their partners include more than 120 educational institutions, with 6 of the world’s 10 most renowned universities among them. www.labster.com
2016 ICT Tools for Learning & Teaching Silver Winner
Acarya ORT, France
Acarya is a web-based intelligent (AI) personal tutor creating student success for learners with educational performance issues. Acarya is a learner-centric platform, including a Lifelong Curriculum System, including all formal, informal and non-formal education, competences and skills, on a unique digital Portfolio. 800,000 students will be reached starting January 2017. ort.asso.fr
2016 ICT Tools for Learning & Teaching Bronze Winner
SmartyPal Inc., United States
Project: SmartyPal, Inc. – Interactivity and Personalization Platform
SmartyPal is a technology platform designed to streamline the process of enhancing traditional educational content to increase how personalized, interactive, and educational that content can be. The technology was designed as a scalable solution to the problem of creating highly engaging educational technology that can truly transform the educational experience. www.smartypal.com
2015 ICT Tools for Learning & Teaching Gold Winner
Kaizena’s mission is to increase the speed and quality of feedback students receive on their work. Since our ﬁrst moments on this planet, one uses feedback to learn about the world around us. From hearing oneself play a wrong note on the piano to a baseball coach guiding one’s swing, feedback is essential to everyone’s learning process: try, review and compare, try again.
Kaizena incorporates this natural approach to learning into the formal education system. After students ﬁnish a draft of a paper or project, they use Kaizena to request feedback from peers or educators. Reviewers make highlights on the work of students, commenting with voice comments inserted at the relevant section to convey tone and emotion, embedding Youtube videos to explain complex concepts, or tracking skills such as thesis construction or paragraph transition.
The desirability of Kaizena’s attempt to increase the speed and depth of feedback is exempliﬁed by its engagement ﬁgures: approximately 66,000 students joined the platform between September 2014 and July 2015, while nearly 3000 hours of verbal feedback were recorded over the same period.
Kaizena also won the Overall EdTech Award in 2015.
2015 ICT Tools for Learning & Teaching Silver Winner
2015 ICT Tools for Learning & Teaching Bronze Winner