Edify Technologies’ mission is to give every child in the world a chance to make their own music. The goal of this project is to produce software that makes it easy for people with special needs, especially those on the autism spectrum, to compose their own music. People with disabilities ought to be able to easily interact with an accessible touch interface to write their own music, and interactive music lessons can help promote self expression and socio-emotional intelligence by guiding users to write happy, excited, sad, and angry songs, depending on their mood.
Inspark Teaching Network
BioBeyond is an introductory biology course unlike any you’ve seen before. It teaches science as exploration of the unknown, using next-generation interactive and adaptive courseware technology. It’s changing science education — both teaching and learning — forever. We focus on moving students away from pure fact memorization, and get them excited to form deeper understandings of scientific reasoning, develop problem solving skills, and understand modern science. BioBeyond is driven by the Inspark Teaching Network, in collaboration with the Center for Education Through eXploration at ASU (ETX), Smart Sparrow, and world-leading research universities and innovative educators.
Gulf Medical University
Problem-based learning (PBL) is an important educational strategy, adopted and contextualized in many medical colleges. A problem is usually presented to students in paper form or in a digital format. This format of delivery, lacks the authenticity of a patient encounter. The Project Virtual patient learning (VPL) is an online simulation system, based on artificial intelligence and pre-recorded movies, in which the learner plays the role of a physician who confronts a (simulated) patient. The interaction takes place in real time and each decision taken by the learner instantly affects the reactions of the patient, just as it would in real life. The patient in the scenario is played by a professional actor who is trained to simulate variable moods, attitudes, and emotional responses through verbal and non-verbal communication (body language, facial expressions, and tone of voice). Feedback is given through the simulated patient’s comments. Virtual patient learning can be used in two modes: a ‘learning’ mode and an ‘evaluation’ mode. VPL has been used on a trial basis in Qatar, Lebanon, the UAE, Italy, and France. Outcomes We believe that VPL will gradually replace the traditional less authentic forms of PBL.
Massachusetts Institute of Technology & dot Learn
Education is poor in the place where it is needed most – developing countries. This is largely an infrastructural and funding problem. Building new schools and training teachers to deliver high-quality education is beyond the means of most private individuals or public institutions. When it is available, it is not within the financial means of parents. However, the gains of new forms of learning such as online education cannot reach most users in places like Africa because of hardware and internet connection issues. We solve this problem by figuring out a way to encode videos in 1/100th of the file-size.